These guys are the winners, Team "121 Gigabits". Their retro-style shoot-em-up had the players trying to find and eliminate their opponents in a world of coloured clones. It was great to play and looked ready for market as far as I could see.
Global Gamejam is great. It stops your world for 48 hours while you create a game from nothing. It's astonishing what people end up with. Last year was the first time that we got Hull students involved in the competition. We said at the time it would not be the last. And so, in 2014 we settled down for another weekend packed with game development daring do.
As before we had students from Hull College, Grimsby College and Hull Studio School as well as from our courses. As before everyone had an amazing time. The theme this year was:
"We see things as we are, not as they are."
Profound stuff. But not profound enough to stop the production of 22 games on a huge variety of platforms, with some amazing gameplay. From a Leap Motion controlled cat simulator to a procedurally generated slaughterhouse, with pretty much everything else in-between. Great fun.